Fantasy: Variance of Opportunity

| 2012/07/12

The two inputs of fantasy value are opportunity and efficiency. Much of opportunity is controlled. The Giants chose to pass the ball on a greater percentage of their snaps in 2011 than in 2010. However, some opportunity seems to be random. The Giants did not choose to have 1,013 offensive snaps in 2011. They did not choose to have 1,034 offensive snaps in 2010. It is a small difference, but one that could have a real effect on fantasy production.

Before I made a blanket assumption, I wanted to be sure. There are some teams that show consistency on either side of the mean. For example, the Bills never exceeded 1,000 offensive snaps from 2008-2011 while the Ravens never failed to exceed 1,000 offensive snaps. I wondered if there was some characteristic of a team that could influence expectations for snaps in future seasons, and so I ran a regression analysis on each pair of year y to year y + 1 over those four seasons.

The r-squared of the model was 0.10, which represents a very weak correlation. One cannot use the offensive snaps of a team in one year to predict them in the next. Snaps are random, and as such, represent a risk for expected future production.

On average, teams have experienced a 35-snap* annual deviation from 2008-2011, which when scaled to total snaps makes for a coefficient of variation of 0.035. However, to apply the risk of a decrease in offensive snaps to my pricing model, I cannot use the variation scaled to snaps. I have to scale them to fantasy points.

To do so, I selected the players I previously identified as stars in their prime in each of 2009, 2010, and 2011. I added up their fantasy points and snaps played from that window and divided them to create a points per snap estimation for their position. In effect, the players I selected could overestimate the effect of snap variation for the position because the elite star players would be expected to produce more fantasy production per snap. However, I chose stars in their prime over the entire population of players above replacement in order to isolate the effect of snap variation. So deep into the study, I am afraid I will accidently double-count a risk by overlapping factors, and the star players lend me confidence that the year-to-year fluctuation in their numbers is mostly noise.

Player Snaps FanPts
Aaron Rodgers 2947 859.96
Drew Brees 3259 911.36
Tom Brady 3220 877.32
Eli Manning 3179 710.24
Philip Rivers 3145 767.52
15750 4126.4

The five quarterbacks combined to score 4126.4 fantasy points in 15,750 snaps, a ratio of 0.262 points per snap.

Player Snaps FanPts
Ray Rice 2488 754.5
Maurice Jones-Drew 2357 738.6
Michael Turner 1558 569
Frank Gore 2076 555.6
Adrian Peterson 1913 700.7
Steven Jackson 2507 578
Fred Jackson 1980 477.1
Matt Forte 2162 536.3
17041 4909.8

The eight running backs combined to score 4909.8 fantasy points in 17,041 snaps, a ratio of 0.288 points per snap.

Player Snaps FanPts
Calvin Johnson 2963 578.1
Wes Welker 2497 499.1
Larry Fitzgerald 2985 518
Roddy White 2987 556.3
Marques Colston 2350 460.7
Brandon Marshall 2602 450.3
Greg Jennings 2409 478.6
Jason Witten 3239 391.4
Vernon Davis 2968 416.6
25000 4349.1

Finally, the wide receivers and tight ends—which I combined because there are only 2 tight ends that were stars in their prime in all three seasons—combined to score 4349.1 fantasy points in 25,000 snaps, a ratio of 0.174 points per snap.

To solve for an estimated change in fantasy points due to offensive snap variance, I simply multiplied those points per snap figures by the 35 snaps standard deviation. The results are 9 points for quarterbacks, 10 points for running backs, and 6 points for receivers and tight ends.

PPS PP 35 Snaps CV
QB 0.262 9 0.001
RB 0.288 10 0.002
WR/TE 0.174 6 0.001

The final step in creating a discount rate for offensive snap variance is to scale those results by the average fantasy points scored by all players above the replacement level over the same three-year window, which is the value pool that informs our auction prices. For quarterbacks, wide receivers, and tight ends, there is a coefficient of variation of 0.001. For running backs, there is a coefficient of variation of 0.002.

Here is the updated table of all of the discount factors so far:

Position Category Risk-free rate Positional risk Attrition rate Snaps risk Discount rate
QB Rookie prospect 0.009 0.029 0.001
QB Potential star 0.009 0.029 -0.009 0.001 0.031
QB Star in prime 0.009 0.029 0.224 0.001 0.263
QB Star in decline 0.009 0.029 0.652 0.001 0.692
QB Star with reservations 0.009 0.029 0.001
QB RORA 0.009 0.029 0.633 0.001 0.672
QB P&Q 0.009 0.029 0.029 0.001 0.068
QB Non-star 0.009 0.029 0.236 0.001 0.276
RB Rookie prospect 0.009 0.028 0.002
RB Potential star 0.009 0.028 -0.041 0.002 -0.003
RB Star in prime 0.009 0.028 0.256 0.002 0.295
RB Star in decline 0.009 0.028 0.652 0.002 0.691
RB Star with reservations 0.009 0.028 0.002
RB RORA 0.009 0.028 0.647 0.002 0.685
RB P&Q 0.009 0.028 0.282 0.002 0.321
RB Non-star 0.009 0.028 0.443 0.002 0.482
WR Rookie prospect 0.009 0.020 0.001
WR Potential star 0.009 0.020 0.104 0.001 0.134
WR Star in prime 0.009 0.020 0.242 0.001 0.272
WR Star in decline 0.009 0.020 0.652 0.001 0.682
WR Star with reservations 0.009 0.020 0.001
WR RORA 0.009 0.020 0.694 0.001 0.724
WR P&Q 0.009 0.020 0.152 0.001 0.182
WR Non-star 0.009 0.020 0.441 0.001 0.471
TE Rookie prospect 0.009 0.016 0.001
TE Potential star 0.009 0.016 0.162 0.001 0.188
TE Star in prime 0.009 0.016 0.263 0.001 0.289
TE Star in decline 0.009 0.016 0.652 0.001 0.678
TE Star with reservations 0.009 0.016 0.001
TE RORA 0.009 0.016 0.656 0.001 0.682
TE P&Q 0.009 0.016 0.001
TE Non-star 0.009 0.016 0.508 0.001 0.534

 

*At original publication, this read as a 68-snap deviation, but that was based on an incorrect snap report. I have corrected all of the results that were based on that report. Thank you to thebenny for realizing my mistake.

 

Questions and comments are always welcome via Twitter – @PFF_ScottSpratt

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  • thebenny

    Your snap numbers include playoff games. It should be obvious why the Giants number of offensive snaps was higher in a 20 game season than a 16 game season. I’m sorry, but I think you’re going to have to go back to the drawing board on this analysis.

    • http://www.nonewsjustsports.com Scott Spratt

      Hey, Benny. I looked back at the data I used, and I think you might be right, and in a way that has real effect on my results. I am going to rerun the snap report, and I will respond in the comments, in either case. If I used the wrong data, I will then update the article with the correction. Thanks for leaving a comment.

      • thebenny

        It’s a shame because it was a good analysis. I was just looking for other variables that might explain the variation for the Giants… obviously being able to predict a 30% change in number of snaps would be fantasy gold.

        • http://www.nonewsjustsports.com Scott Spratt

          I corrected all of the numbers using only regular season snap data. It dropped the standard deviation of offensive snaps from 68 to 35, and with such a small correlation coefficient, you cannot predict anything expect that there will be a small variance from year-to-year.